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Cold waters free
Cold waters free










cold waters free

Moving your vessel and using its weapons and sensors = child's play. There's complexity but 95% of it is tactical. Cold Waters is, thankfully, far more democratic. The realism was awesome but hidden behind so many acronyms and meticulously simulated systems only determined souls got to fully appreciate it.

cold waters free

Dangerous Waters took fewer prisoners than the 12th SS Panzer Division. The last post-WW2 sub game I played came with a spiralbound manual the size of a family Bible. I'm mightily impressed with what I've seen so far. Randomly generated missions give shape to these campaigns, but there are also opportunities for freelance predation.

cold waters free

Players are entrusted with a US Navy nuclear-powered submarine of Skipjack, Thresher, Sturgeon, Narwhal, or Los Angeles class then thrust into the midst of one of two WW3 dynamic campaigns (1968 or 1984). Moored midway between Grognardia and Simulatia, Cold Waters is a single-unit wargame with sim pretensions. I spent yesterday playing Killerfish's follow-up to Atlantic Fleet. I strongly advise you to make space, grease hinges, and evict endangered echinoderms in readiness for the imminent deluge of mutilated missile frigates and battered boomers. Over the next few weeks, thanks to unlikely-to-disappoint Cold War sub game Cold Waters, your locker is going to see a lot of action.












Cold waters free